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Fear Channel - Environments Props and Character Design

I work on Fear Channel, a 3 months vertical slice of a multiplayer Horror game.

As a Lead Game Artist, my work was to establish the artistic direction of the game for the first time, it was a very fun experience !

I model and texture 2 characters, from concept art to 3D models and 35 environmental props.

It was also the first time i worked on decals and im satisfy with the final result.

If you are interested by the game, you can check it out here

https://sachajacquemin.itch.io/fearchannel

Trailer

Research of a monster design, inspired by the wooden statues and Beksinski sculpture

Research of a monster design, inspired by the wooden statues and Beksinski sculpture

Concept Art of Viktor, the main antagonist

Concept Art of Viktor, the main antagonist

The father Viktor, the monster who will chase the player around the house

The father Viktor, the monster who will chase the player around the house

The totem that the player must collect to win the game, they're design were inspired by the concept of Viking totems

The totem that the player must collect to win the game, they're design were inspired by the concept of Viking totems

A compilation of decals covering the house

A compilation of decals covering the house