This is a boss weapon i made as an exercice for an imaginary Bokoblin boss in two days.
I used Maya for the low poly, zbrush for the high poly and i made the chains and the ropes through the use of the curve feature in zbrush.
I wanted to create something more complex, but i had too much trouble trying to integrate the bokoblin skull in the "bear trap" part of the weapon, so instead i choose a more simpler design that is much more understandable at first sight.
Pretty satisfied with how it has turned out, if i had more time i would have definitly found a way to integrate the skulls (or the jaw) in the weapon.